Determining Components of Medical Instructional Design based on Virtual Reality by Research Synthesis

Authors

  • Ahmady, Soleiman Department of Medical Education, Faculty of Medical Education, Shaidbehshtu University, Tehran, Iran.
  • Aliabadi, Khadijeh Department of Educational Technology, Faculty of Psychology and Education, Allameh Tabataba'i University, Tehran, Iran
  • Asgari, Mohammad Department of Educational Evaluation and Measurement, Faculty of Psychology and Education, Allameh Tabataba’I University, Tehran, Iran
  • Rasouli, Behnam Department of Educational Technology, Faculty of Psychology and Education, Allameh Tabataba'i University, Tehran, Iran
Abstract:

Introduction: The purpose of the present study was to determine the components of medical education design based on virtual reality by research synthesis method. Methods: In the present study a synthesis method was used. In order to study the research background and to collect appropriate data among the databases of Science Direct, Springer, Scopus, ProQuest and Eric (ERIC) search. With the keywords of Educational Design, Virtual Reality, Medical Education, Augmented Reality, Research Synthesis identified from 150 external research cases (English language) between 2006 and 2019 and finally 20 of them with the most coordination and proportion were selected for evaluation. Result: By reviewing articles and themes analysis, medical education design has five main components that are as follows: 1- Analytical component including determining educational needs, defining learner characteristics, defining theoretical framework, defining characteristics of virtual reality technology, forming a corporate team. Designer, conduct feasibility study and determine the type of content suitable for presentation through virtual reality. Design component includes defining general goals, targeting goals that are achievable by virtual reality, defining features of a virtual reality-based learning environment (free routing, first-person, third-person vision), determining the type of interaction (visual, photo, touch). Virtual and immersion, defining educational strategies (small and large), determining the level of reality, determining the content and organizing it (navigation) 3. Component of production and production including: scenario design, user interface design, content design, design Avatar, Training Agent Design, Virtual Reality Modeling, Platform Development (Hardware and Software) 4. Support and Implementation including Training Implementation, System Integration Virtual education in curriculum, support (technical and educational) 5. Evaluation component including formative evaluation, aggregate evaluation, ease of use evaluation, small group evaluation, large group evaluation, virtual reality based learning environment and platform evaluation (software and hardware). Conclusion: With respect to that the components of medical education design based on virtual reality have been identified, it is recommended that the medical education process be organized according to the components of educational design and that educational principles and processes be designed according to the capacity of virtual reality technology. Keywords: Instructional model, Medical education, Virtual reality, Research Synthesis  

Upgrade to premium to download articles

Sign up to access the full text

Already have an account?login

similar resources

Investigating the Educational Capabilities of Virtual Reality Technology Based on the Evaluation of Visual Perception Components

Since virtual reality technology is increasingly and widely used in various fields, and in particular education, it is necessary to examine the audience’s perception obtained using this technology in order to study its instructional capabilities. So, the present study aims to investigate the instructional capabilities of the virtual reality system using a comparative analysis of environmental p...

full text

Architectural Design Virtual Simulation Based On Virtual Reality Technology

As the modeling of the architectural system is difficult and inaccurate, the 3D modeling of the light in the architectural system is studied by using Java3D technology. Using java3D perspective projection technique, the observation coordinate system is determined, and real-time viewpoint setting as well as roaming processing is realized. Through multiple view technique, we can observe the movem...

full text

The applications of virtual reality technology in medical groups teaching

Introduction: Virtual reality is a new method for trainingdifferent medical groups. Based on this technology, professionalsand students of various medical sciences can determine their levelof competence for medical treatment before any performance onthe patient. Therefore, the aim of this study was to identify theapplications of virtual reality technology for training the medicalgroups.Methods:...

full text

Research on Rehabilitation Exercise Based on Virtual Reality Technology

This study applies Virtual Reality Technology to the rehabilitation treatment of patients who suffered from dyskinesia caused by brain diseases. First, samples of patients who suffered from acute stroke are randomly divided into a control group (traditional rehabilitation) and an experimental group (VR rehabilitation). Then, Participants are examined and evaluated from physical dyskinesia, body...

full text

Research on Dynamic Modeling and Grid-Based Virtual Reality

It is publicly considered that the next generational Internet technology is grid computing, which supports the sharing and coordinated use of diverse resources in dynamic virtual organizations from geographically and organizationally distributed components. Grid computing characters strong computing ability and broad width information exchange[1]. Globus presented Open Grid Services Architectur...

full text

Design based research to create instructional design templates

One such educational research problem is the process of creating learning objects (LOs). Learning objects (LOs) have become valuable teaching and learning tools in a variety of instructional contexts (Bratina, 2002, Boyle, 2003, Wang, 2008). Creation of LOs involves multiple interactions between stakeholders from various domains such as the subject matter, instructional design, visual communica...

full text

My Resources

Save resource for easier access later

Save to my library Already added to my library

{@ msg_add @}


Journal title

volume 14  issue 4

pages  232- 244

publication date 2020-02

By following a journal you will be notified via email when a new issue of this journal is published.

Keywords

No Keywords

Hosted on Doprax cloud platform doprax.com

copyright © 2015-2023